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插件译名:巨型火车站编组模块 | 插件原名: BLaM Modular Railyard System | 原作者:by north country dude November 24, 2006 7:13 PMUpdated: May 21, 2007 | 插件说明:
The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings).
In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards.
These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only.
Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.]
Please make all suggestions for improvement in the support threads listed at the bottom of this description.
The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding.
Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's.
The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'.
This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike!
The dependencies or plug-ins required for this set are:
(the main textures used in the railyards-designed by me)
Railyard Texture Mega-Pack Vol 1.dat -- http://www.simtropolis.com/stex/index.cfm?id=15976
(additional textures required)
Bailey Yard.dat -included
(the rolling stock-realistic looking freight rail cars.)
BSC Mega Props - JES Vol01 -- http://www.simtropolis.com/stex/details.cfm?id=14861
Sorry, but this file is no longer available on the STEX, you'll have to register at the SimPeg website to get it.
(assorted railroad signaling devices)
BSC MEGA Props - DAE Vol01.dathttp://www.simtropolis.com/stex/details.cfm?id=14973
[Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.]
| 需要的支持文件: 在打包里面了,请大家放心下载 | 缩略图:
| 附件: 看下面 |
[ 本帖最后由 lrdcq 于 2009-2-21 18:59 编辑 ] |
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