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部分Property的参数表

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发表于 2006-10-17 11:28 | 显示全部楼层 |阅读模式
[0x00000010]
<br />0=Other/Unknown
<br />1=Tuning
<br />2=Buildings
<br />3=RCI
<br />4=Developer
<br />5=Simulator
<br />6=Road
<br />7=Bridge
<br />8=MiscNetwork
<br />9=NetworkIntersection
<br />10=Rail
<br />11=Highway
<br />12=PowerLine
<br />13=Terrain
<br />14=Ordinances
<br />15=Flora
<br />16=LotConfigurations
<br />17=Foundations
<br />18=Advice
<br />19=Lighting
<br />20=Cursor
<br />21=LotRetainingWalls
<br />22=Vehicles
<br />23=Pedestrians
<br />24=Aircraft
<br />25=Watercraft
<br />30=Prop
<br />31=Construction
<br />32=Automata Tuning
<br />34=Disaster
<br />35=Data view
<br />36=Crime
<br />37=Audio
<br />38=My Sim Template
<br />39=TerrainBrush
<br />40=Misc Catalog
<br />
<br />; Lot Object Type names
<br />;[0x253BCA0E]
<br />;0x874092e7=House
<br />;0x874092e8=Garage
<br />;0x874092e9=Mailbox
<br />
<br />;;;;;;;;;;;;;;;;;;;;
<br />;Building properties
<br />
<br />; OBSOLETE
<br />; Zone Type names
<br />;[0x27812830]
<br />;1=Low Density Residential
<br />;2=Medium Density Residential
<br />;3=High Density Residential
<br />;4=Low Density Commercial
<br />;5=Medium Density Commercial
<br />;6=High Density Commercial
<br />;7=Agriculture
<br />;8=Light Industrial
<br />;9=Heavy Industrial
<br />;10=Military
<br />;11=Airport
<br />;12=Seaport
<br />;13=Spaceport
<br />;14=Landfill
<br />;15=Plopped Building
<br />; Density names
<br />;[0x27812831]
<br />;0=None
<br />;1=Low Density
<br />;2=Medium Density
<br />;3=High Density
<br />
<br />; Wealth names
<br />[0x27812832]
<br />0=None
<br />1=Low Wealth
<br />2=Medium Wealth
<br />3=High Wealth
<br />
<br />; Purpose names
<br />[0x27812833]
<br />0=None
<br />1=Residence
<br />2=Services
<br />3=Office
<br />4=Tourism
<br />5=Agriculture
<br />6=Processing
<br />7=Manufacturing
<br />8=High Tech
<br />9=Other
<br />
<br />; Industrial type names
<br />[0x0a231460]
<br />0=None
<br />1=Anchor
<br />2=Out
<br />3=Mechanical
<br />
<br />
<br />;;;;;;;;;;;;;;;;;;;;
<br />;Developer properties
<br />; Target Zone Type names
<br />[0x87cd6300]
<br />1=Residential
<br />2=Commercial
<br />3=Industrial
<br />
<br />; Monopoly piece use
<br />[0x87cd6381]
<br />0=Use Real Buildings Only
<br />1=Use Real if Available
<br />2=Use Monopoly Buildings Only
<br />
<br />[0x47bb3f60]
<br />0=Use None
<br />1=Use Supply
<br />2=Use Demand
<br />
<br />[0x07AF514B]
<br />0x67cd5fa1=Auto Tracks
<br />
<br />;Water Source
<br />[0x48f23a7e]
<br />0=Fresh Water
<br />1=Salt Water
<br />2=Aquifer
<br />
<br />;Travel Types for Transit Switch Point
<br />[0xe90e25a1]
<br />0=Walk
<br />1=Drive Car
<br />2=Ride Bus
<br />3=Ride Train
<br />4=Freight Truck
<br />5=Freight Train
<br />6=Ride Subway
<br />7=Ride El Train
<br />8=Ride Monorail
<br />0x10=South
<br />0x20=East
<br />0x30=South+East
<br />0x40=North
<br />0x50=North+South
<br />0x60=North+East
<br />0x70=North+South+East
<br />0x80=West
<br />0x90=West+South
<br />0xa0=West+East
<br />0xb0=West+East+South
<br />0xc0=West+North
<br />0xd0=West+North+South
<br />0xe0=West+North+East
<br />0xf0=All Sides
<br />0x81=Outside-to-Inside
<br />0x82=Inside-to-Outside
<br />
<br />;Automata populate layers
<br />[0x4998c89d]
<br />0=None
<br />1=Commute
<br />2=Bus
<br />3=Freight Truck
<br />4=Commute Train
<br />5=Freight Train
<br />6=Subway
<br />7=Occupant Trip
<br />8=Crime
<br />9=El Train
<br />10=Monorail
<br />
<br />;Prop Requester Satisfaction
<br />[0x49a1e05a]
<br />0x49a1e995=Wealth
<br />0x49a1e996=Crime
<br />0xe9a4300b=Garbage
<br />
<br />;Prop Nighttime Reaction
<br />[0x49c9c93c]
<br />0=No change
<br />1=Change to state 1
<br />
<br />;Data view source types
<br />[0x4a0b4a0f]
<br />0=No data source
<br />1=Mayor rating (aura)
<br />2=Land value
<br />3=Police protection
<br />4=Crime
<br />5=Fire protection
<br />6=Flammability
<br />7=Power grid
<br />8=Air pollution
<br />9=Traffic
<br />10=Water supply
<br />11=Density
<br />12=Park
<br />24=Water pollution
<br />25=Garbage pollution
<br />26=Radiation pollution
<br />27=EQ
<br />28=HQ
<br />29=Moisture
<br />30=Age
<br />64=R $
<br />65=R $$
<br />66=R $$$
<br />67=C Services $
<br />68=C Services $$
<br />69=C Services $$$
<br />70=C Office $$
<br />71=C Office $$$
<br />72=I Resource
<br />73=I Dirty
<br />74=I Manufacturing
<br />75=I HighTech
<br />76=Traffic Volume
<br />
<br />;Data view growth map types
<br />[0xea7b2959]
<br />2=Supply
<br />3=Desirability
<br />4=Growth
<br />5=Occupancy
<br />
<br />;Data view network visibility modes
<br />[0x0a8af4fa]
<br />0=Surface networks only
<br />1=Pipes and surface networks
<br />2=Subways and surface networks
<br />
<br />;Data view quantize lot types
<br />[0x6aad8871]
<br />0xffffffff=Any lot
<br />0x0000000E=Residential lots only
<br />0x00000070=Commercial lots only
<br />0x00000380=Industrial lots only
<br />
<br />;Occupant types (currently used by data view filter)
<br />[0xea0b6d2d]
<br />0x00000000=&lt;Not used&gt;
<br />0x480e6151=Automata: Aircraft
<br />0x496e5783=Automata: Pedestrian
<br />0xc7cc75f1=Automata: Vehicle
<br />0x897f7ec2=Automata: Watercraft
<br />0x278128a0=Building
<br />0xe829e9f7=City sign
<br />0x096e763c=Construction
<br />0x69d25c5f=Fire
<br />0x74758926=Flora
<br />0x497f6d9d=Lot base texture
<br />0x68fd0c69=Lot foundation
<br />0x895d1169=Lot retaining walls
<br />0xc99dc225=Lot shadows
<br />0xc772bf98=Network
<br />0x2a183167=Pipe connection
<br />0xa823821e=Prop
<br />0x0990b2ea=Power line
<br />0x2890d4de=Power pole
<br />0xa9b6d7de=Pylon
<br />0x8a13918a=Subway connection
<br />
<br />;Occupant groups
<br />;Each occupant can belong to one or more of these groups.  Occupant groups
<br />;can be arbitrarily general or specific and will be slower to check than
<br />;the general &quot;occupant type&quot;
<br />;
<br />;Update ISC4OccupantGroups.h after adding/removing/changing occupant groups!
<br />;
<br />[0xaa1dd396]
<br />;
<br />; building categories
<br />0x1000=Building: Residential
<br />0x1001=Building: Commercial
<br />0x1002=Building: Industrial
<br />0x1003=Building: Transportation
<br />0x1004=Building: Utility
<br />0x1005=Building: Civic
<br />0x1006=Building: Park
<br />0x1009=Building: &#115;criptingUse
<br />0x100a=Building: Fauna_generate
<br />;
<br />;Commercial Servie My Sim Categories
<br />0x1100=Building: Commercial FleaMarket
<br />0x1101=Building: Commercial MiddleClassMall
<br />0x1102=Building: Commercial FashionCentre
<br />0x1103=Building: Commercial Drivein
<br />0x1104=Building: Commercial Multiplex
<br />0x1105=Building: Commercial DinnerTheater
<br />0x1106=Building: Commercial FleaBagMotel
<br />0x1107=Building: Commercial FamilyCourt
<br />0x1108=Building: Commercial LuxurySpa
<br />0x1109=Building: Commercial GreasePit
<br />0x110A=Building: Commercial ServiceStation
<br />0x110B=Building: Commercial CarCarCentre
<br />0x110C=Building: Commercial UsedCarCheap
<br />0x110D=Building: Commercial CarDealership
<br />0x110E=Building: Commercial LuxuryAutoCentr
<br />0x110F=Building: Commercial TacoStand
<br />0x1110=Building: Commercial FamilyDiner
<br />0x1111=Building: Commercial ChezFancy
<br />0x1112=Building: Commercial Cinema
<br />0x1113=Building: Commercial MaxisSimTheatre
<br />0x1114=Building: Commercial FamilyInn
<br />0x1115=Building: Commercial Ritzy
<br />0x1116=Building: Commercial Simcys
<br />0x1117=Building: Commercial Sims4thAve
<br />;
<br />;RCI Occupant Types
<br />0x11010=Building: R$
<br />0x11020=Building: R$$
<br />0x11030=Building: R$$$
<br />0x13320=Building: CO$$
<br />0x13330=Building: CO$$$
<br />0x13110=Building: CS$
<br />0x13120=Building: CS$$
<br />0x13130=Building: CS$$$
<br />0x14100=Building: IA
<br />0x14200=Building: ID
<br />0x14300=Building: IM
<br />0x14400=Building: IHT
<br />;
<br />;My Sim Dispatch
<br />0x21000=Building: Commercial Car
<br />0x21001=Building: Commercial Food
<br />0x21002=Building: Commercial Shop
<br />0x21003=Building: Commercial Movie
<br />0x21004=Building: Commercial Hotel
<br />;
<br />;U Drive It
<br />0x31000=Building: Large Commercial
<br />;
<br />0x1300=Building: Rail
<br />0x1301=Building: Bus
<br />0x1302=Building: Subway
<br />0x1303=Building: El Train
<br />0x1304=Building: Ferry
<br />0x1305=Building: PassengerRail
<br />0x1306=Building: FreightRail
<br />0x1307=Building: MonoRail
<br />0x1308=Building: CarFerry
<br />0x1309=Building: PassengerFerry
<br />0x130A=Building: MiscTransit
<br />0x130B=Building: TollBooth
<br />;
<br />0x1400=Building: Power
<br />0x1401=Building: Water
<br />0x1402=Building: Landfill
<br />0x1403=Building: Nuclear
<br />0x1404=Building: Recycle
<br />0x1405=Building: Toxic Dump
<br />0x1406=Building: Landfill Zone
<br />;
<br />0x1500=Building: Police
<br />0x1501=Building: Jail
<br />0x1502=Building: Fire
<br />0x1503=Building: School
<br />0x1504=Building: College
<br />0x1505=Building: Library
<br />0x1506=Building: Museum
<br />0x1507=Building: Health
<br />0x1508=Building: Airport
<br />0x1509=Building: Seaport
<br />0x150A=Building: Landmark
<br />0x150B=Building: Reward
<br />0x150C=Building: Landmark Queue
<br />0x150D=Building: PoliceBig
<br />0x150E=Building: PoliceSm
<br />0x150F=Building: SchoolsK6
<br />0x1510=Building: SchoolsHS
<br />0x1511=Building: Courthouse
<br />0x1512=Building: Clinic
<br />0x1513=Building: Hospital
<br />0x1514=Building: SchoolsPrivate
<br />0x1515=Building: Deluxe Police Station
<br />0x1516=Building: Police Kiosk
<br />0x1517=Building: Landing Strip
<br />0x1518=Building: DeluxeFireStation
<br />0x1519=Building: WaterTransit
<br />0x151a=Building: LargeHealth
<br />0x151b=Building: School Other
<br />0x151c=Building: Health Other
<br />;
<br />0x1700=Building: Cemetary
<br />0x1701=Building: Pet Cemetary
<br />0x1702=Building: Zoo
<br />;
<br />0x1900=Building: VIP
<br />0x1901=Building: Tourist
<br />0x1902=Building: CountryClub
<br />0x1903=Building: Taxi_Maker
<br />0x1904=Building: AmbulanceMaker
<br />0x1905=Building: DMV
<br />0x1906=Building: Stadium
<br />0x1907=Building: Worship
<br />0x1908=Building: NiteClub
<br />0x1909=Building: Opera
<br />0x1910=Building: TV Station
<br />0x1911=Building: TV Magnet
<br />0x1912=Building: Farmland
<br />0x1913=Building: Biz Lawyer Attack
<br />0x1914=Building: Army Base
<br />0x1915=Building: Army Missile Range
<br />0x1916=Building: Army Tank
<br />0x1917=Building: Ape Escape
<br />0x1918=Building: Maxis
<br />0x1919=Building: Dog Magnet
<br />0x1920=Building: YIMBY
<br />0x1921=Building: Convention Crowd
<br />0x1922=Building: Kid Crowd
<br />0x1923=Building: Sim Crowd Day r10Small
<br />0x1924=Building: Sim Crowd Day r70Lg
<br />0x1925=Building: State Fair
<br />0x1926=Building: Bus Stop
<br />0x1927=Building: Sim Crowd Stand
<br />0x1928=Building: NIMBY
<br />0x1929=Building: Crowd Biz
<br />0x1930=Building: Crowd White Coat
<br />0x1931=Building: Army_Ped
<br />0x1932=Building: Army_JumpinJacks
<br />0x1933=Building: ZombieBldg
<br />0x1934=Building: MowerBldg
<br />0x1935=Building: Landmark Ogle
<br />0x1936=Building: Burning Dude Maker
<br />0x1937=Building: Crowd Stand Return
<br />0x1938=Building: Mayor house
<br />0x1939=Building: Icecream spawner
<br />0x1940=Building: Casino
<br />0x1941=Building: Marina
<br />;
<br />0x1A00=Building: Strikable Fire
<br />0x1A01=Building: Strikable Police
<br />0x1A02=Building: Strikable Health
<br />0x1A03=Building: Strikable Education
<br />0x1A04=Building: Strikable Transit
<br />;
<br />;
<br />; style categories
<br />0x2000=Style: Chicago
<br />0x2001=Style: New York
<br />0x2002=Style: Houston
<br />0x2003=Style: Euro
<br />;
<br />; industry categories
<br />0x3000=Industry: Anchor
<br />0x3001=Industry: Mechanical
<br />0x3002=Industry: Out
<br />;
<br />; automata categories
<br />;
<br />0x4000=Automaton
<br />0x4001=Automata: Pedestrian
<br />0x4002=Automata: Vehicle
<br />0x4003=Automata: Aircraft
<br />0x4004=Automata: Watercraft
<br />0x4005=Automata: Train
<br />;
<br />; Pedestrian groups
<br />; Update ISC4OccupantGroups.h as well
<br />;
<br />0x4100=Automata: Child
<br />0x4101=Automata: Construction Sim
<br />0x4102=Automata: Crime Sim
<br />0x4103=Automata: Firefighter
<br />0x4104=Automata: Sim Fire Crew
<br />0x4105=Automata: Police (multiple) Walking Strike Sim
<br />0x4106=Automata: Protestor
<br />0x4107=Automata: Sim
<br />0x4108=Automata: Police (multiple) Standing Strike Sim
<br />0x4109=Automata: Firemen (multiple) Walking Strike Sim
<br />0x410a=Automata: Fireman (multiple) Standing Strike Sim
<br />0x410b=Automata: Rioting Standing Sim
<br />0x410c=Automata: Rioting Walking Sim
<br />0x410d=Automata: Police
<br />0x410e=Automata: Fauna
<br />0x410f=Automata: Riot Police
<br />0x4110=Automata: Riot Police (multiple) Walking Sim
<br />0x4111=Automata: Riot Police (multiple) Standing Sim
<br />0x4112=Automata: Prisoner - (jail inhabitants)
<br />0x4113=Automata: Education (multiple) Standing Strike Sim
<br />0x4114=Automata: Education (multiple) Walking Strike Sim
<br />0x4115=Automata: Medical (multiple) Standing Strike Sim
<br />0x4116=Automata: Medical (multiple) Walking Strike Sim
<br />0x4117=Automata: Transit (multiple) Standing Strike Sim
<br />0x4118=Automata: Transit (multiple) Walking Strike Sim
<br />0x4119=Automata: Arsonist
<br />0x4120=Automata: BusinessPerson
<br />0x4121=Automata: Chimp
<br />0x4122=Automata: Dog
<br />0x4123=Automata: Llama
<br />0x4124=Automata: Education Worker
<br />0x4125=Automata: Medical Worker
<br />0x4126=Automata: Transit Worker
<br />0x4127=Automata: Chimp Experiment
<br />0x4128=Automata: Fauna_wild
<br />0x4129=Automata: Army Joggers
<br />0x4130=Automata: Chain Gang
<br />0x4131=Automata: Army JumpJacks
<br />0x4132=Automata: Army RunInPlace
<br />0x4133=Automata: Fauna Deer
<br />0x4134=Automata: Fauna Bear
<br />0x4135=Automata: Fauna Elephant
<br />0x4136=Automata: Fauna Giraffe
<br />0x4137=Automata: Fauna Horse
<br />0x4138=Automata: Fauna Lion
<br />0x4139=Automata: Fauna Moose
<br />0x4140=Automata: Fauna PolarBear
<br />0x4141=Automata: Fauna Rhino
<br />0x4142=Automata: Jail Prisoner Cop Magnet
<br />0x4143=Automata: Army Sims
<br />0x4144=Automata: TV Reporter_Ped
<br />0x4145=Automata: Zombie
<br />0x4146=Automata: Mower Dude
<br />0x4147=Automata: Flaming Stuntman
<br />0x4148=Automata: Carjacking Sims
<br />0x4149=Automata: MySim Walk Male
<br />0x414a=Automata: MySim Walk Female
<br />;
<br />; Land Vehicle groups
<br />; Update ISC4OccupantGroups.h as well
<br />;
<br />0x4200=Automata: Bus
<br />0x4201=Automata: Commute Train
<br />0x4202=Automata: Fire Engine
<br />0x4203=Automata: Freight Train
<br />0x4204=Automata: Freight Truck
<br />0x4205=Automata: Garbage Truck
<br />0x4206=Automata: Moving Van
<br />0x4207=Automata: Police Vehicle
<br />0x4208=Automata: Subway
<br />0x4209=Automata: MySim Vehicle
<br />0x420A=Automata: Soccer_Moms
<br />0x420B=Automata: Civilian_Cars
<br />0x420C=Automata: Taxi_Cars
<br />0x420D=Automata: Rich_Cars
<br />0x420E=Automata: Cheap_Cars
<br />0x420F=Automata: School_Bus
<br />0x4210=Automata: Limo
<br />0x4211=Automata: Ambulance
<br />0x4212=Automata: Toxic Carrier
<br />0x4213=Automata: Hearse
<br />0x4214=Automata: Recycle Truck
<br />0x4215=Automata: Commute Train Engine
<br />0x4216=Automata: Freight Train Engine
<br />0x4217=Automata: Subway Engine
<br />0x4218=Automata: TV Reporter
<br />0x4219=Automata: Farm Vehicles
<br />0x421A=Automata: Freight Train Caboose
<br />0x421B=Automata: U_Haul Leader
<br />0x421C=Automata: U_Haul Trailer
<br />0x421D=Automata: Subway Tunneler
<br />0x421E=Automata: Army Truck
<br />0x421F=Automata: Missile Truck
<br />0x4220=Automata: Army Tank - maybe
<br />0x4221=Automata: ArmyTruckLeader
<br />0x4222=Automata: Semi Truck
<br />0x4223=Automata: Semi Trailer
<br />0x4224=Automata: CC Dumptruck
<br />0x4225=Automata: CC Grader
<br />0x4226=Automata: Getaway Van
<br />0x4227=Automata: Crime Vehicle
<br />0x4228=Automata: Patrol Car
<br />0x4229=Automata: Carjacked Vehicle
<br />0x422a=Automata: Ice Cream Truck
<br />0x422b=Automata: Mayor Limo
<br />0x422c=Automata: El Train Engine
<br />0x422d=Automata: El Train
<br />0x422e=Automata: Monorail Engine
<br />0x422f=Automata: Monorail
<br />0x4230=Automata: Steam Train
<br />0x4231=Automata: Police Van
<br />0x4232=Automata: Cement Mixer
<br />0x4233=Automata: Standard Freight Engine
<br />0x4234=Automata: Expensive sports car
<br />0x4235=Automata: Train Track Checker
<br />0x4236=Automata: Train Car Spill
<br />;
<br />; Aircraft groups
<br />; Update ISC4OccupantGroups.h as well
<br />;
<br />0x4300=Automata: Helicopter
<br />0x4301=Automata: Police Helicopter
<br />0x4302=Automata: Planes
<br />0x4303=Automata: Fire planes
<br />0x4304=Automata: News Helicopter
<br />0x4305=Automata: Medical Helicopter
<br />0x4306=Automata: Crop Duster
<br />0x4307=Automata: Attack Helicopter
<br />0x4308=Automata: UFO
<br />0x4311=Automata: Stunt Plane
<br />0x4312=Automata: Fighter Plane
<br />0x4313=Automata: Sky Diver
<br />;
<br />; Watercraft groups
<br />; Update ISC4OccupantGroups.h as well
<br />;
<br />0x4400=Automata: Ferry Boat
<br />0x4401=Automata: Speed Boat
<br />0x4402=Automata: Passenger only Ferry Boat
<br />0x4406=Automata: Yacht
<br />0x4407=Automata: SailCat
<br />0x4408=Automata: motorboat
<br />0x4409=Automata: offshore
<br />0x440a=Automata: cargo
<br />0x440c=Automata: fishingboat
<br />0x440d=Automata: luxsailboat
<br />0x440e=Automata: sailboat
<br />0x4410=Automata: tug
<br />0x4411=Automata: cruiseship
<br />0x4412=Automata: WatercraftSmall
<br />0x4413=Automata: WatercraftMedium
<br />0x4414=Automata: WatercraftLarge
<br />0x4415=Automata: MetalWhale
<br />;
<br />; Props groups
<br />; Update ISC4OccupantGroupIDs.h as well
<br />;
<br />0x5001=Prop: Zot
<br />0x5002=Prop: Stoplight
<br />0x5003=Prop: RR Crossing
<br />0x5004=Prop: Flora
<br />0x5005=Prop: Fire Occupant
<br />0x5006=Prop: Toxic Occupant
<br />0x5007=Prop: Construction Occupant
<br />
<br />
<br />;View level types for data views -- these DON'T have to match the SC4ViewLevel
<br />;enumerations, so that we can change code without damaging data.
<br />[0x2a0e317a]
<br />0=Surface
<br />1=Plumbing
<br />2=Subway
<br />
<br />;Building/ring highlight mode for data views
<br />[0xaa15d858]
<br />0=None
<br />1=Education
<br />2=Health
<br />3=Fire
<br />4=Police
<br />5=Crime
<br />6=Garbage
<br />7=Power
<br />8=Water
<br />
<br />;Lot condition type
<br />[0x8a1584b7]
<br />0=All
<br />1=Ok
<br />2=Distressed
<br />3=Abandoned
<br />
<br />;My Sim Zodiac Sign type
<br />[0x8a2c302c]
<br />0=Aries
<br />1=Taurus
<br />2=Gemini
<br />3=Cancer
<br />4=Leo
<br />5=Virgo
<br />6=Libra
<br />7=Scorpio
<br />8=Sagittarius
<br />9=Capricorn
<br />10=Aquarius
<br />11=Pisces
<br />
<br />[0xEA296F90]
<br />0=Aries
<br />1=Taurus
<br />2=Gemini
<br />3=Cancer
<br />4=Leo
<br />5=Virgo
<br />6=Libra
<br />7=Scorpio
<br />8=Sagittarius
<br />9=Capricorn
<br />10=Aquarius
<br />11=Pisces
<br />
<br />;My Sim Zodiac skin color type
<br />[0x2a2c30ef]
<br />0=Light
<br />1=Medium
<br />2=Dark
<br />
<br />
<br />;Ambience System Filter Primitives
<br />;These are class ids and must match those in SC4AudioAmbienceFilter.h
<br />;(G)=Global
<br />;(O)=Occupant
<br />;(C)=Grid Cell
<br />[0x4a402af5]
<br />0xca426982=IsDay(G)
<br />0x8a401e0f=IsNight(G)
<br />0x2a426986=IsZoom5(G)
<br />0x8a42698a=IsZoom4(G)
<br />0x6a42698e=IsZoom3(G)
<br />0x0a426991=IsZoom2(G)
<br />0x6a426995=IsZoom1(G)
<br />0x0a426998=IsAlways(G)
<br />0xaa54e710=IsPipeView(G)
<br />0xaa54e715=IsSubwayView(G)
<br />0x0a54e719=IsSurfaceView(G)
<br />0x0b817c41=IsSimSpeedPaused(G)
<br />0xab817c0b=IsSimSpeedSlow(G)
<br />0xcb817c1b=IsSimSpeedMedium(G)
<br />0x2b817c27=IsSimSpeedFast(G)
<br />0x8b817c32=IsDrivingMode(G)
<br />;
<br />0x0a401ba0=IsDistressed(O)
<br />0x4a401ba7=IsIndustrialDirty(O)
<br />0xca401bae=IsIndustrialClean(O)
<br />0x6a401bb3=IsNature(O)
<br />0x6a401bba=IsTraffic(O)
<br />0x0a42b520=IsLandfill(O)
<br />0x6a43c75d=IsBuilding(O)
<br />0xca5a6a5f=IsVehicle(O)
<br />0x0a5a6a64=IsEmergencyVehicle(O)
<br />0x2a5a6a68=IsFarmVehicle(O)
<br />0x6a5a6a6b=IsCivillianVehicle(O)
<br />0x4a5a6a6f=IsTaxi(O)
<br />0x0a5a6a72=IsRichVehicle(O)
<br />0x0a5a6a76=IsCheapVehicle(O)
<br />0xaa5a6a7a=IsSoccerMom(O)
<br />0xaa5a6a7d=IsTvReporter(O)
<br />0xca5a6a81=IsTrain(O)
<br />0x2a5a6a84=IsBus(O)
<br />0x4a5a6a88=IsMovingVan(O)
<br />0xea5a6a8b=IsGarbageTruck(O)
<br />0x6a5a6a8f=IsMySim(O)
<br />0x4a5d0eb0=IsResidential(O)
<br />0xaa5d0eb5=IsCommercial(O)
<br />0xea5f4954=IsAgriculture(O)
<br />0x8a5f603e=IsOnFire(O)
<br />0x8a60f033=IsAbandoned(O)
<br />0x2a872395=IsConstructionVehicle(O)
<br />0xca9d68a1=IsLowWealth(O)
<br />0xca9d68a5=IsMediumWealth(O)
<br />0xaa9d68a9=IsHighWealth(O)
<br />0x2aa17957=IsPowered(O)
<br />;
<br />0x8a427f7c=IsEmpty(C)
<br />0xea4298fc=IsRoad(C)
<br />0x2a429900=IsRail(C)
<br />0x4a429903=IsSubway(C)
<br />0x2a429907=IsPipe(C)
<br />0xca42990a=IsWater(C)
<br />0x8a53e23e=IsResidential(C)
<br />0xca53e243=IsCommercial(C)
<br />0x0a53e247=IsIndustrial(C)
<br />0x4a53e24b=IsAirport(C)
<br />0x2a53e24f=IsSeaport(C)
<br />0xca53e252=IsSpaceport(C)
<br />0x0a53e290=IsLandfill(C)
<br />0x2a53f0c3=IsContruction(C)
<br />0x8a53f0e4=IsSuburban(C)
<br />0x4a53f0e8=IsMidTown(C)
<br />0x8a53f584=IsDownTown(C)
<br />0xea5a6fce=IsHighCrime(C)
<br />0x8a5a6fd1=IsMediumCrime(C)
<br />0xea5a6fd4=IsLowCrime(C)
<br />0x6a5d0682=IsLowDesirability(C)
<br />0x0a5d068d=IsMediumDesirability(C)
<br />0x2a5d0691=IsHighDesirability(C)
<br />0xea5f495c=IsUnzoned(C)
<br />0x4a60d870=IsStreet(C)
<br />0x8a60d873=IsHighway(C)
<br />0x6a60f166=IsAgriculture(C)
<br />0xea80835e=IsDistressed(C)
<br />0x0a808367=IsIndustrialDirty(C)
<br />0xca80836c=IsIndustrialClean(C)
<br />0x2a808371=IsBuilding(C)
<br />0x4a808375=IsAbandoned(C)
<br />0x4a8084f4=IsZoo(C)
<br />0x2a9d6690=IsLowWealth(C)
<br />0xaa9d6694=IsMediumWealth(C)
<br />0x2a9d6697=IsHighWealth(C)
<br />
<br />
<br />;Layer modes, or how the layer retrieves positions
<br />;Layers can clip occupant positions to cells and vice versa, or none
<br />[0xea5527eb]
<br />1=CellsAndOccupants
<br />2=OccupantsIntoCells
<br />3=CellsIntoOccupants
<br />4=NonSpatialized
<br />
<br />;Layer density driver
<br />;How the layer interprets the positions and density
<br />[0xea70b16b]
<br />1=LayerPopulation
<br />2=CityPopulation
<br />3=Max
<br />4=ZoomLevel
<br />5=LayerDensity
<br />6=IndustryPopulation
<br />
<br />
<br />; Department IDs
<br />[0xea54d283]
<br />0xc921ceeb=Mass Transit
<br />0x09188f42=Health Staff
<br />0xaa538cb3=Health Coverage
<br />0x09188f4c=Education Staff
<br />0x4a538cc6=Education Coverage
<br />0x28f55a9f=Fire Department
<br />0xa2963983=Police Department
<br />0xa2963984=Jails
<br />0xaa4014b4=Water Department
<br />0x8910bc8a=Power Department
<br />0x6a42a8f5=Sanitation Department
<br />0x8a416368=Landmarks
<br />0xea59717a=Government Buildings
<br />0x6a4119f0=Airports
<br />0x2a5a723f=Business Deals
<br />0x4a4155ab=Seaports
<br />0x8a4260a6=Park and Rec
<br />0xc921ceea=Roads
<br />
<br />; Purpose IDs
<br />[0xea54d285]
<br />0xca550301=Mass Transit Switch
<br />0xca565486=Hospital Staff
<br />0xea56549e=Hospital Coverage
<br />0xea5654b6=School Staff
<br />0x4a5654ba=School Coverage
<br />0x0a567baa=Police Protection
<br />0xea56768a=Jail
<br />0xea567bc3=Fire Protection
<br />0xca58c9d5=Water Production
<br />0xca58edc7=Sanitation
<br />0xca58e540=Power Production
<br />0xaa59670c=Landmark Effect
<br />0x4a5a495e=Business Deal Income
<br />0xca639989=Park Effect
<br />0x0c3bf549=Toll Booth Maintenance
<br />
<br />; Lot states for props
<br />[0x6a5e0727]
<br />0=Created
<br />1=Ready
<br />2=Constructing
<br />3=Occupied
<br />4=Vacant
<br />5=Destructing
<br />6=Destroyed
<br />
<br />; Helipad types
<br />[0xabb90e58]
<br />0=None
<br />1=Police
<br />2=Hospital
<br />3=News
<br />4=Military
<br />5=UFO
<br />
<br />; Airplane hanger types
<br />[0x0bfa15a5]
<br />0=None
<br />1=Crop Duster
<br />2=Fire
<br />3=Stunt
<br />4=Military
<br />
<br />; Animation play modes for sprite props
<br />[0x2a9eddfb]
<br />1=One-Shot
<br />2=Ping-Pong
<br />3=Loop
<br />
<br />; Crime types
<br />; These correspond exactly to the instance Id's of the crime exemplars
<br />; in Data\Exemplars\Simulators\Crime; they're repeated here just for readability
<br />; in ingred
<br />[0x2a62d9f3]
<br />0x00000000=NONE
<br />0x00000001=Generic Crime
<br />0x00000003=Fighting
<br />0x00000004=Narcotics Deal
<br />0x00000005=Arson
<br />0x00000006=Money Snatcher
<br />0x00000007=Stickup
<br />0x00000008=Car Theft
<br />0x00000009=Solicitation
<br />0x0000000a=Mugging
<br />0x0000000b=Bank Robbery
<br />0x00000010=Flashing
<br />0x00000011=Graffiti
<br />0x00000012=Pie Throwing
<br />0x00000013=TPing
<br />
<br />; Graph types
<br />[0xca713f5c]
<br />0x00000001=Line Graph
<br />0x00000002=Bar Graph
<br />
<br />[0xaa83558f]
<br />0=No Crane
<br />1=Outer Crane
<br />2=Inner Crane
<br />3=Outer Then Inner Crane
<br />
<br />[0x0bd86fd3]
<br />0 = Passenger
<br />1 = Car and Passenger
<br />
<br />[0x6a43150f]
<br />0=doesn't explode
<br />1=low energy explosion
<br />2=high energy
<br />                                 
<br />[0x27812834]
<br />0x1010=R$ residents
<br />0x1020=R$$ residents
<br />0x1030=R$$$ residents
<br />0x3110=CS$ commerce
<br />0x3120=CS$$ commerce
<br />0x3130=CS$$$ commerce
<br />0x3320=CO$$ office
<br />0x3330=CO$$$ office
<br />0x4100=Industry Resource
<br />0x4200=Industry Dirty
<br />0x4300=Industry Manufacturing
<br />0x4400=Industry High-Tech
<br />
<br />[0x27812840]
<br />0x1810=Amenities $
<br />0x1820=Amenities $$
<br />0x1830=Amenities $$$
<br />0x2010=Jobs $
<br />0x2020=Jobs $$
<br />0x2030=Jobs $$$
<br />0x3B20=CO$$ Cap
<br />0x3B30=CO$$$ Cap
<br />0x4900=Industrial Resource Cap
<br />0x4A00=Industrial Dirty Cap
<br />0x4B00=Industrial Manufacturing Cap
<br />0x4C00=Industrial High-Tech Cap
<br />
<br />[0x27812841]
<br />0x1810=Amenities $
<br />0x1820=Amenities $$
<br />0x1830=Amenities $$$
<br />0x2010=Jobs $
<br />0x2020=Jobs $$
<br />0x2030=Jobs $$$
<br />0x3B20=CO$$ Cap
<br />0x3B30=CO$$$ Cap
<br />0x4900=Industrial Resource Cap
<br />0x4A00=Industrial Dirty Cap
<br />0x4B00=Industrial Manufacturing Cap
<br />0x4C00=Industrial High-Tech Cap
发表于 2006-10-17 11:34 | 显示全部楼层

部分Property的参数表

没心机仔细看,先给塞到精华区里
 楼主| 发表于 2006-10-17 19:57 | 显示全部楼层

部分Property的参数表

为什么6A43150F没一个参数表按这个设置的?
<br />
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