模拟城市中文网

 找回密码
 入住
搜索
查看: 2831|回复: 9

住宅、商业和工业对于警察局的需求度到底是什么样的?

[复制链接]
发表于 2006-10-9 16:35 | 显示全部楼层 |阅读模式
住宅、商业和工业对于警察局的需求度到底是什么样的?很多帖子或者手册说的不一样嘛,例如市长手册说警察局要建在住宅区,但是我在几个帖子里面看到的内容和这个不一致,有的说商业对于警察局的要求更高一些,而我查看犯罪数据的时候工业区和商业区的犯罪明显多一些,到底哪个比较正确,或者说哪种地区对安全最敏感?
发表于 2006-10-9 17:17 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

反正警察局不是仅仅将覆盖范围弄满就成的。
<br />一般情况下,高密度区域犯罪率较低密度地区高,故此类地区应重点增派警力,严厉打击犯罪事件。住宅区对警察局要求最高,其次应该是商业……<!--editpost--><br /><br /><br /><div><font class='editinfo'>此帖由 PlyrStar93 在 2006-10-09 17:18 进行编辑...</font></div><!--editpost1-->
发表于 2006-10-9 18:18 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

我觉得高科技要求比较高
<br />
<br />机场犯罪最严重,大型机场起码要3个警局覆盖到,而且要直升机警车结合
<br />乡村俱乐部也很高,然后是大学,最好在大型警局覆盖的基础上再用小警局覆盖,岗亭建在犯罪多发地也有效果的,只不过岗亭不能关犯人
发表于 2006-10-10 15:00 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

换个角度,有个问题
<br />如果某块区域覆盖得警局太多,或者该地police...strength相当大
<br />对该区域有没有负面影响呢?
发表于 2006-10-10 15:24 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

<!--quote-rszxh+2006-10-10 15:00+pid192633--><div class='quotetop'>引用:( rszxh &#064; 2006&#045;10&#045;10 15:00 <a href="redirect.php?goto=findpost&p=192633">查看原帖</a> )</div><div class='quotemain'><!--quote1-->换个角度,有个问题
<br />如果某块区域覆盖得警局太多,或者该地police...strength相当大
<br />对该区域有没有负面影响呢?<!--quote2--></div><!--quote3-->
<br />我有遇到我的市民跟我说警察太空了,整天跑他们家烦他<!--editpost--><br /><br /><br /><div><font class='editinfo'>此帖由 mkblue 在 2006-10-10 15:26 进行编辑...</font></div><!--editpost1-->
 楼主| 发表于 2006-10-10 15:55 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

呵呵,警察的费用超过100%一般都会说警察伯伯腐败
发表于 2006-10-24 13:01 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

3楼qq多少.  告诉我.  
<br />
<br />  有时间就加我4273748.  要跟你学好多啊!!!!  
<br />
<br /> 麻烦你了/
发表于 2006-10-24 13:52 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

crime高等级的最好在12或以下
<br />对需求的影响是高住》高科技》高商
发表于 2006-10-24 17:58 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

犯罪率對各地區域的負面影響按次序應是<br />住宅區 &gt; 商業區 &gt; 工業區<br />住和商也較重視治安, 治安好地價會升,也吸引人們去活動.<br /><br />如果發現工業區的犯罪率比住宅區重,其實是正常的,<br />只要工業區不要太近住宅區, 那工業區的犯罪率便不會容易&quot;傳染&quot;到住宅區.<br /><br />長遠減低犯罪率的方法都是見意加開學校,提高人們的智識水平,<br />開多一點公園, 易引來高犯罪率的東西 要 離住宅和商業遠一點<br /><br />同樣,污染的影響其實也是一樣.
发表于 2006-10-24 19:32 | 显示全部楼层

住宅、商业和工业对于警察局的需求度到底是什么样的?

這樣吧,偶貼一段數據,這樣有個量化的概念
<br />(Develop)Exemplar File
<br />Desirability Threshold Decline和Desirability Threshold Growth都是0x00000032
<br />CO$$
<br />Crime Effect 0.000000,50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFFE5
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />CO$$$
<br />Crime Effect 0.000000,50.000000,15.000000,39.000000,30.000000,28.000000,45.000000,18.000000,60.000000,8.000000,75.000000,0.000000,90.000000,-8.000000,105.000000,-15.000000,120.000000,-22.000000,135.000000,-28.000000,150.000000,-33.000000,165.000000,-38.000000,180.000000,-41.000000,195.000000,-44.000000,210.000000,-47.000000,225.000000,-49.000000,240.000000,-50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFFBF
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />CS$
<br />Crime Effect 0.000000,25.000000,15.000000,24.000000,30.000000,22.000000,45.000000,20.000000,60.000000,19.000000,75.000000,17.000000,90.000000,15.000000,105.000000,13.000000,120.000000,11.000000,135.000000,9.000000,150.000000,7.000000,165.000000,5.000000,180.000000,2.000000,195.000000,-1.000000,210.000000,-4.000000,225.000000,-8.000000,240.000000,-13.000000,255.000000,-25.000000
<br />Baseline Desirability 0x00000044
<br />Subjective Factor Threshold (Min value) 0x0000000E
<br />Subjective Factor Threshold (Max value) 0x00000015
<br />CS$$
<br />Crime Effect 0.000000,50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFFFD
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />CS$$$
<br />Crime Effect 0.000000,50.000000,15.000000,39.000000,30.000000,28.000000,45.000000,18.000000,60.000000,8.000000,75.000000,0.000000,90.000000,-8.000000,105.000000,-15.000000,120.000000,-22.000000,135.000000,-28.000000,150.000000,-33.000000,165.000000,-38.000000,180.000000,-41.000000,195.000000,-44.000000,210.000000,-47.000000,225.000000,-49.000000,240.000000,-50.000000,255.000000,-50.000000
<br />Baseline Desirability 0x00000001
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />R$
<br />Crime Effect 0.000000,25.000000,15.000000,24.000000,30.000000,22.000000,45.000000,20.000000,60.000000,19.000000,75.000000,17.000000,90.000000,15.000000,105.000000,13.000000,120.000000,11.000000,135.000000,9.000000,150.000000,7.000000,165.000000,5.000000,180.000000,2.000000,195.000000,-1.000000,210.000000,-4.000000,225.000000,-8.000000,240.000000,-13.000000,255.000000,-25.000000
<br />Baseline Desirability 0x00000019
<br />Subjective Factor Threshold (Min value) 0x0000000E
<br />Subjective Factor Threshold (Max value) 0x00000015
<br />R$$
<br />Crime Effect 0.000000,50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFFA7
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />R$$$
<br />Crime Effect 0.000000,50.000000,15.000000,39.000000,30.000000,28.000000,45.000000,18.000000,60.000000,8.000000,75.000000,0.000000,90.000000,-8.000000,105.000000,-15.000000,120.000000,-22.000000,135.000000,-28.000000,150.000000,-33.000000,165.000000,-38.000000,180.000000,-41.000000,195.000000,-44.000000,210.000000,-47.000000,225.000000,-49.000000,240.000000,-50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFF98
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />IR
<br />Crime Effect 0.000000,10.000000,15.000000,9.000000,30.000000,9.000000,45.000000,8.000000,60.000000,7.000000,75.000000,7.000000,90.000000,6.000000,105.000000,5.000000,120.000000,5.000000,135.000000,4.000000,150.000000,3.000000,165.000000,2.000000,180.000000,1.000000,195.000000,0.000000,210.000000,-2.000000,225.000000,-3.000000,240.000000,-5.000000,255.000000,-10.000000
<br />Baseline Desirability 0xFFFFFFAF
<br />Subjective Factor Threshold (Min value) 0x00000005
<br />Subjective Factor Threshold (Max value) 0x00000009
<br />ID
<br />Crime Effect 0.000000,10.000000,15.000000,9.000000,30.000000,9.000000,45.000000,8.000000,60.000000,7.000000,75.000000,7.000000,90.000000,6.000000,105.000000,5.000000,120.000000,5.000000,135.000000,4.000000,150.000000,3.000000,165.000000,2.000000,180.000000,1.000000,195.000000,0.000000,210.000000,-2.000000,225.000000,-3.000000,240.000000,-5.000000,255.000000,-10.000000
<br />Baseline Desirability 0x00000045
<br />Subjective Factor Threshold (Min value) 0x00000005
<br />Subjective Factor Threshold (Max value) 0x00000009
<br />IM
<br />Crime Effect 0.000000,25.000000,255.000000,-25.000000
<br />Baseline Desirability 0x0000002F
<br />Subjective Factor Threshold (Min value) 0x0000000E
<br />Subjective Factor Threshold (Max value) 0x00000015
<br />IH
<br />Crime Effect 0.000000,50.000000,15.000000,39.000000,30.000000,28.000000,45.000000,18.000000,60.000000,8.000000,75.000000,0.000000,90.000000,-8.000000,105.000000,-15.000000,120.000000,-22.000000,135.000000,-28.000000,150.000000,-33.000000,165.000000,-38.000000,180.000000,-41.000000,195.000000,-44.000000,210.000000,-47.000000,225.000000,-49.000000,240.000000,-50.000000,255.000000,-50.000000
<br />Baseline Desirability 0xFFFFFFA2
<br />Subjective Factor Threshold (Min value) 0x0000001D
<br />Subjective Factor Threshold (Max value) 0x00000029
<br />
您需要登录后才可以回帖 登录 | 入住

本版积分规则

小黑屋|手机版|模拟城市中文网

GMT+8, 2024-5-14 17:16 , Processed in 0.028949 second(s), 16 queries .

Powered by Discuz! X3.4

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表